ROBINFALL2.5D ECONOMY PLAYTESTPONS: every $SHARD trade pays 3% — 1% to the Pons curve, 2% creator tax. Our 2% splits 80% → fee reserve (backs $YIELD) and 20% → reward pool (leaderboard, referrals, events). $SHARD spent on raid tickets is burned forever. Full formulas live in the Data panel.
Every $SHARD trade pays 3%: 1% to the Pons curve, 2% creator tax. Our 2% splits 80% into the fee reserve that backs $YIELD and 20% into rewards. $SHARD spent on raid tickets is burned forever — deflationary. Game Gate: hold $30-worth of $SHARD (fixed USD — quantity floats with price); raid tickets are a fixed $3 ×2 per tier, capped at $60.
Connect your wallet to bind progress and compete for the weekly $YIELD prize pool. Demo Funds are local-only and never rank.
$ETH is your balance on Robinhood Chain (ETH L2, #4663). Connect a browser wallet (MetaMask / Rabby) to load it — the game auto-switches to the chain — or load Demo Funds so the $ETH → $SHARD swap and Raid Gate are reachable for testing.
Game state is anchored as a SHA-256 state root tied to your wallet. With the anchor contract CA set it is written on-chain (anchorStateRoot); until then the root is computed and recorded by the playtest ledger so progress still shows. On-chain $SHARD / $YIELD reads turn on once their token CAs are set.
Kills, enhances, trades and swaps are recorded locally and exported for econ-model calibration against the ABM simulator.
Price moves with supply & demand inside the band: buy pushes it up, sell pushes it down. Buyers pay list price; sellers pay a 5% market tax that flows into the PONS pools (80/20).
Input USD worth of $ETH. Every swap pays 3% — 1% to the Pons curve, 2% creator tax (80% backs $YIELD, 20% reward pool). The curve climbs across the whole allocation to 4.2 ETH, then the price floats on Uniswap v4 and can move either way. After that, every gate and ticket is quoted off a 30-minute TWAP, not the spot price.
Tickets are paid in $SHARD and burned forever — deflationary. The clear mints $YIELD, which is a share of the fee reserve: it burns $SHARD and mints $YIELD at the same time, so a raid is deflation on the hard asset and inflation on the claim.
Sink-proof exit: burning $200 worth of $SHARD via raid tickets unlocks exit capacity. Single draw ≤ 25% of balance, 20,000 $SHARD/day, 7-day cooldown; the 6% tax is burned on-chain.
Territory is a sink, not an income stream — it buys efficiency, and upkeep is deducted daily when you open the game. If your $YIELD balance can't cover it, the hold decays one level per day. $YIELD is minted by playing: kills, chests and raids. Nothing pays out for leaving the tab open.
Figures below are produced by a v3.3 simulation run (1,000 players × 90 days) against the shipping parameters — nothing is hand-entered. $YIELD is an in-game consumable, so its supply floats with play; the headline health signal is $SHARD deflation (tickets burn supply permanently) and the absence of any gate ratchet.
These are live v3.3 numbers, not a refresh of the old v2.2 figures. The previous panel showed 98.5% burn/mint from a pre-$YIELD model with a fabricated ×19 curve and a 213× larger emission rate — those described a game we never shipped and are gone. Net $YIELD inflation reads higher than the old 0.4% band because $YIELD is an in-game consumable whose sinks scale with play; the metric that matters for solvency is $SHARD's permanent burn, not $YIELD's float.
$SHARD is fixed at 1B: 5/7 (714,285,714) sells on the curve, 10/49 seeds a Uniswap v4 pool and 4/49 locks forever once the curve holds 4.2 ETH. The price climbs ×12 across the curve — from $0.0000033 to $0.0000399 — then it floats, and it can fall. Our 2% creator tax splits 80% into the fee reserve that backs $YIELD and 20% into the reward pool.
A ticket costs a FIXED $3 (T1) — the quantity of $SHARD burned floats with the price ($3 / P), so raids stay affordable whether the coin sits at the curve's opening $0.0000033 or at its graduating $0.0000399. Every raid shrinks the 1B supply permanently; there is no mint function to replace it.
Upkeep is charged in $YIELD (100 per nominal USD) per level per day. Can't pay? The hold decays one level a day — territory is a claim you must keep farming.
Every $SHARD swap pays 3%: 1% to the Pons curve, 2% creator tax. Our 2% splits 80% into the fee reserve that backs $YIELD and 20% into the reward pool. $SHARD burned as raid tickets never comes back — supply only shrinks. $ETH is yours and external: the game does not mint it, drop it, or promise it.