Most game economies are tuned after launch, in public, at the players' expense. We built a simulator first.
Most game economies are tuned after launch, in public, at the players' expense. We built a simulator first and ran this exact loop through it until the loop broke — then threw away the parts that failed.
The entry gate was the first thing to fail. Our original design made the cost of entry rise with the coin price. On paper it looked self-balancing. In simulation, nobody could ever afford in. We rebuilt it, and the players walked straight through.
The raid ticket was the second. Priced in coins, a price spike made raiding unaffordable, the burn stopped, and the whole deflationary loop stalled. Tickets now carry a ceiling, so the burn survives whatever price the market picks.
The live playtest feeds the same simulator back. When a day of real play disagrees with the model, the model loses.
Every parameter, the full curve and the simulation results live in the whitepaper.