Economy whitepaper · version 3.2 · 2026-09-02
The Robinfall Economy
Robinfall is a browser 2.5D action RPG built on top of a Pons V2 coin launch. It has three assets and only one of them is ours to design: $SHARD is a fixed-supply coin whose price and supply split are set entirely by the Pons V2 launch factory, $ETH is real Ethereum that the game never mints and never gives away, and $YIELD is an internal claim ticket on a share of the trading fees the game actually earns. This document is the complete mechanism reference. Every number the public site omits lives here.
- 01 The game loopThe four beats of a run — clear, crack, forge, raid — and which asset each one consumes. →
- 02 Assets$SHARD you buy, $ETH you pay with, $YIELD you earn. The three roles and why none of them overlap. →
- 03 $SHARD — supply & the Pons V2 curveFixed 1,000,000,000 supply split 5/7 · 10/49 · 4/49, graduation at 4.2 ETH, and why the old ×19 curve was arithmetically impossible. →
- 04 $YIELD — a share, not a pegR = reserve ÷ supply. Why ETH cannot be a drop, why a fixed peg goes insolvent, and how redemption becomes a buyback. →
- 05 The entry gateWhy the elastic gate was wrong even on the real curve, and the fixed-dollar design that replaced it. →
- 06 Raid tickets & burnFixed-USD tickets with a flat ceiling, and why a raid is deflationary for $SHARD and inflationary for $YIELD at the same time. →
- 07 Emission balanceWhy elasticity is now zero, why grinding no longer reaches the gate, and the single inequality that decides if the economy holds. →
- 08 Simulation resultsSuperseded: the agent-based model ran on rules v3.2 replaced. Kept only for the structural result that killed the elastic gate. →
- 09 Parameter referenceEvery constant in one place, split into what the Pons factory fixes and what we actually chose. →
- 10 Risks & disclosuresGraduation odds, the absence of a team allocation, and the honest ways this can be worth nothing. →
Read it in order, or jump straight to the parameter reference if you only want the numbers.
