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02 — ASSETS

Assets

Three layers. Two of them we do not control and one we do.

AssetTypeWho controls itRole in the game
$SHARDERC-20, fixed supply 1B, launched on Pons V2The Pons V2 launch factory. We set the creator tax; we do not set the curve, the supply split, or the graduation rule.Consumable, deflationary. Gate holdings, raid tickets. Any spend is burned.
$ETHReal Ethereum, ~$2,500/ETHNobody. It is Ethereum.What players pay with. The game never mints it, never drops it, never gifts it.
$YIELDInternal claim ticket (off-chain in Season 0)Us — and even then only the mint schedule, not the value.Earned by play, spent on territory and upgrades. Redeemable for a share of the fee reserve.
USDUnit of account—Gates, tickets and drops are designed in USD so that ETH volatility does not move the gameplay.

Inviolable rules

The one sentence that matters

$SHARD is what you buy, $ETH is what you pay with, and $YIELD is what you earn. No asset crosses those boundaries.